Tuesday, February 21, 2012

Day 21

The decision is made
The last day of fooling around

So my subscription ends in 31 days. If I rly wan't to pay for a PLEX then I need to stop changing planets, destroying stuff, rebuilding it. For the next 30 days I should stick to a Plan.

The best thing to do would be to go back on producing P1. I'll chose some nice planets and try to avoid extracting the chip stuff. Maybe I'll do a mix and have 2 planets producing P4. At this point I rly don't want to rebuild all the planets. I'll destroy the planets that make the least profit and replace them one by one. The whole experimenting thing hit hard on my wallet. I could say it was not worth it, but without that I could not know today what is best for PI in HighSec.

So this is what I'm aiming for:

I think I'll train both Command Center Upgrades and Interplanetary Consolidation to lvl 4 to get more profit from planets. I will also set the extraction programs to 2 days. This will give me a bit less resources, but with 20 min of work for every 2 days, what's there to complain about :P. The two P4 planets will require a bit more attention, but can run up to 3 days without me being online. All planets are either 7 or 9 jumps from Jita which is not far, except for both P4 planets that are right at my dor, one jump from Jita ^_^.

Conclusion

Plan A - Extracting and producing P1. This is what you can do everywhere. It has low initial cost and will always make profit. Is perfect to start with if you are new to PI. Depending on security status and quality of a planet you decide what to extract and produce to P1. In Null/WH you extract what is most profitable on the Market at the moment, while in HighSec you need to compromise with an items value and its availability on a planet. The big downside is that the generated items will quickly pile up and take much cargo space to be brought back to a market hub. While in HighSec you only need to haul to the nearest station and then use a Freighter or a Currier Contract to get them to market, but in Null/WH the sheer volume of items represents a logistical nightmare and can quickly make you to give up.

Plan B - Extracting and producing all the way up to P4. While this plan is similar to Plan A with the exception that you extract the exact resources that are needed to produce the desired P4. This was for me one of the worst ways of making money in HighSec. The benefits in Null/WH are that you shrink the volume to a point where it's easy to haul to HighSec. The other benefit is that if you own a POCO and have 0% Tax, then every processing stage gives additional profit. Where all Tax converts into profit ^_^.

Plan C - Buying Materials and processing them into higher tiers. This is the best way of making money with PI in EVE online. The profits can go from some billion to more ten billion if done on a massive scale. You could say that 1/3 of profits comes from buying cheap and selling high, 1/3 comes from the processing itself and 1/3 of profit comes from paying no Tax (0%). The biggest downside of this plan is that it requires a big capital investment. Not every one has the ISK to do this. Doing this in HighSec will reduce your profits because you need to pay Tax. It will still pay more than Plan A and B. Doing it in Null/WH will give you massive profits. It is not limited by the amount of Accounts you are willing to have, but by the amount of hauling you are willing to do. Going Extreme here can mean that you need more than one Freighter of materials per day to let your processors run 24/7. It's not a problem in HighSec where you are one jump away from Jita, but in Null/WH this will break you :D.


With my Command Center Upgrades at lvl 4 I now have the following planet setups:

Plasmoids P1

It has 4x Basic processors, 2x Launchpads and 2x Extraction Control Units(6 heads each). It can be split in 2 parts and positioned on different locations.


Wetware Mainframe P4 (or any other P4)

Monday, February 20, 2012

Day 20

Today I setup my first P4 production planet. For this planet setup I needed CC upgrade to lvl 4. I didn't have enough ISK on hand to run both P4 processors. I calculated that I would need 55 mil ISK to run both P4 processors for 24h. This is one of the most profitable ways of making money with PI, but the initial capital requirements are much bigger.

Materials for 1 planet 24h - 55 mil ISK
Materials for 1 planet 5 days - 275 mil ISK
Materials for 12 planet 24h - 660 mil ISK
Materials for 12 planet 5 days - 3,300 mil ISK

I'm not sure I have the ISK for this just yet :P

Sunday, February 19, 2012

Day 19


With the right skills I can do 2-3 P4 processors on one planet. Also depending on the P4 product. I decided to dedicate a storage for every P3 that I make. This will let me run the factories for 5+ days once they are filled. In the middle is a Launchpad that will distribute the materials. There is a cooldown on every expedited transfare. To reduce it as much as possible, I had to upgrade the links connecting launchpad with storages. On lvl 5-6 this brings the cooldown down to 5 min.



Different P4 items
they are not all the same?

So by now many might have noticed that P4 come in 2 different setups. Some use 2x P3 + 1x P1 and others use 3x P3. Processing from P2 to P4 requires some P3 processors to convert the P2 materials.



On the left all 3 inputs are P3. On the right only 2 inputs are P3 and 1 input is P1. We see that we actually need less buildings for the right setup. The difference in powergrid/CPU is:

Item Left Right
Launchpad700 MW/3600 tf  700 MW/3600 tf 
Storage Facility 2100 MW/1500 tf  1400 MW/1000 tf 
Advanced Industry Facility 4200 MW/3000 tf  2800 MW/2000 tf 
High-Tech Production Plant 400 MW/1100 tf  400 MW/1100 tf 
Links ~200 MW/~300 tf  ~140 MW/~210 tf 
7600 MW/9500 tf  5440 MW/7910 tf 
without storage 5500 MW/8000 tf  4040 MW/6910 tf 


We can see some P4 needing more powergrid/CPU. It also seems that storage facilities take up much resources. We might replace all storage facilities with launchpads, but the enormous CPU requirements would only allow for 4-5 launchpads per planet with max skills. Or we can forget about storages and have  some powergrid/CPU left for more P4/P3 buildings.

Storages
why do we use them

In PI there are 3 different buildings that can store products. The Command Center(500 m3), Launchpad(10.000 m3) and Storage Facility(12.000 m3). A single P4 product takes up a volume of 100 m3 and one P2 material 1.5 m3. With production planets volume is a major concern. Would you like to produce more P4s in a short amount and refiling storages on a daily basis or do you like it easy and wan't them to run for several days without your attention.

Launchpads:
- 10.000 m3 volume
- can directly import/export materials
- requires 700MW/3600 tf

Storage Facilities:
- 12.000 m3 volume
- requires 700MW/500 tf

With extraction it was clear that Powergrid is the bottleneck mainly because the ECU uses so much power and little CPU. With Factory planets we also need to worry about the CPU consumption. With Max skills you get 19.000MW/25.415 tf. The max number of either storage or launchpads is: 7x LP or 27x Storage. Launchpads are easy to use, but with its low CPU consumption Storages are the clear winners for storing massive volumes.

Input (one P4 processor) Launchpad Launchpad + Storage
Broadcast Node 2 days 7 hours 8 days 8 hours
Integrity Response Drones 1 day 13 hours5 days 13 hours
Nano-Factory 3 days 1 hour 8 days 8 hours
Organic Mortar Applicators 3 days 1 hour8 days 8 hours
Recursive Computing Module 2 days 7 hours8 days 8 hours
Self-Harmonizing Power Core 2 days 7 hours8 days 8 hours
Sterile Conduits 3 days 1 hour8 days 8 hours
Wetware Mainframe 1 day 13 hours5 days 13 hours
Note: For P4s you can't split the output: Launchpad 4 days 4 hours, Storage 5 days

How to fill em up? Every ECU and processor can output their materials to a storage overtime, but what if you need to fill up a storage in a short amount of time? Launchpads are the key to the problem as they can directly input materials from the Customs Office. Storages don't have that ability so we need to use Expedited transfer from a Launchpad to a Storage to transfer materials. The trick is that once we do that a cooldown timer will appear on the Launchpad that transferred the materials preventing us from using the same Launchpad to transfer materials to a second Storage Facility until that timer resets.

An Launchpad and a Storage Facility are connected by a link. This link can transfer 1,250 m3/hour. This means that if we use Expedited transfer and send 5,000 m3 to a Storage then we will get a cooldown of 4 hours. Upgrading the link to 2,500 m3/h will gives us a cooldown of 2h. So all we need to do is to keep upgrading the link till we hit a cooldown of 5min. Below that we can't go anymore. Seems to be the limit =/

Saturday, February 18, 2012

Day 18

How to get started?

I should make some basic decisions. Would I like to produce P2 items from P1s or P4 items from P4s. It's all about risk vs reward.

  • P1 to P2 - Not many items make profit. If I buy a large supply and the prices change then I'm fucked.
  • P2 to P4 - I'll need a massive capital. Hauling over 100 mil in an Iteron is not safe!

The good thing will be that I can produce 1 jump away from Jita. Ok so now lets see what makes profit and how much of it I can produce.


Item Sell Build Cost Profit
Broadcast Node 1,490,573.01 ISK 1,315,117.20 ISK 175,455.81 ISK
Integrity Response 1,677,012.30 ISK 1,723,117.80 ISK -46,105.50 ISK
Nano-Factory 860,998.99 ISK 814,998.40 ISK 46,000.59 ISK
Organic Mortar Applicators 708,244.00 ISK 805,593.00 ISK -97,349.00 ISK
Recursive Computing Module 979,767.99 ISK 942,254.00 ISK 37,513.99 ISK
Self-Harmonizing Power Core 1,592,744.94 ISK 1,433,714.00 ISK 159,030.94 ISK
Sterile Conduits 942,101.88 ISK 840,459.60 ISK 101,642.28 ISK
Wetware Mainframe 1,500,000.00 ISK 1,352,707.20 ISK 147,292.80 ISK
Date: 29.02.2012

I think I'll produce Wetware Mainframe. I probably should study the items market. Think there will always be profit for this items, I'm not sure, but lets just hope :).

Friday, February 17, 2012

Day 17

I somehow don't fell happy about this Plan B. It increases workload and pays the same. And I wen't and demolished all buildings for this :P. I'm thinking about changing the whole production chain again. At this point I might lack the money for a Plan C.

Factory planets
Market and Industry, hand in hand



This new plan is simple. If I look at the PI mechanics then factory planets are the simplest ones. Input material A and B and produce material C. The hardest part is only the 1st day where you need to setup all the buildings and need to figure out how to connect them to get the most efficient setup. Such a planet, once setup won't need any adjusting, moving of extractor heads or anything else. Basically you can totally forget about a planets problem of shifting resources. This things produce the most income possible but require much more player involvement than any other plan. If I start to do this then I'll be entering a new playground as well, The Market. With plan A and B I sell all the stuff on the market at the current prices. All I care is how good my planets are and for how much that stuff sells. With Plan C I get to play the market. Every day I'll buy materials, reprocess them and sell them back. I'll have to be careful about the market. When prices change I can find myself producing for less than I bought the input materials.


Thursday, February 16, 2012

Day 16



I used up almost all of my ISK to rebuild all the planets. For now It seems that I can extract enough resources to supply the P4 processor. I had 3 rare resources that are in short supply. To get enough of them, I had to use one additional planet per resource type.

  • 2x Proteins
  • 2x Electrolytes
  • 2x Industrial Fibers

In the end this new setup didn't make any more profit. It's somehow the same. I get more income per day, but also pay more Tax per day, so the profit didn't go up. If I had a POCO with 0% Tax then this setup would produce more profit. The only good thing is that it reduces the volume I need to haul to market. The bad thing is that it requires some additional work to supply the processing planet with materials.

So here they are:

  • Plan A (image 1)
  • Plan B (image 2)


Wednesday, February 15, 2012

Day 15

Finding suitable planets
Enough of the planning and scheming. It's time to act! 


At first I didn't know where to start. I mean there are thousands upon thousands of planets. And if I can't get all the resources in the same system then what ?? Oh will I rly need to bother with all that logistics. Can I extract enough of a certain resource to fuel the processors? Ok now just don't give up. There have to be some solutions to my problems.


Thats it! O_O
Why don't I just use planets that are on the same route. This makes it easier If I need resources from different systems. Then I can pick up materials at system A and go to system D and while I'm at it I can also pick up materials that are on the way (B and C). Ok so I open up the star map and set the destination to somewhere far away. In the map I click on the 1st system on the route (show info). I write down if the planets have any useful resources, If not I move to the next system. I was aiming for planets with 20%( of total availability ) of the common resources and 10% of the rare ones. The whole process took about 30 min. And I didn't even need to undock.


And here are the results:


  • (Base Metals)                saisio I
  • (Microorganisms)           saisio V 
  • (Complex Organisms)    saisio III 
  • (Carbon Compounds)    saisio III 
  • (Autotrophs)                  saisio V 
  • (Noble Gas)                  saisio IX  
  • (Ionic Solutions)            poinen IV/V
  • (Suspended Plasma)      poinen VII 
  • (Aqueous Liquids)         poinen VI 

Two systems have all the planets/resources in the quantities that I will need. Now I only need to destroy the old CCs(Command Center) and rebuild on the new planets.




Tuesday, February 14, 2012

Day 14

More problems have come up. There is not enough:

  • Complex Organisms 
  • Autotrophs 
  • Ionic Solutions

Getting enough of these in HighSec is becoming a problem.


Anything under 20% is not good. I need 24.000 raw units for this after all.

Monday, February 13, 2012

Day13

By importing P1 materials and converting them all the way to P4 I'll avoid the P2 and P3 tax.



Nano-Factory
97.200.000 ISK export p4
30.240.000 ISK import p3 60.480.000 ISK export p3 25.920.000 ISK import p2 51.840.000 ISK export p2 23.040.000 ISK import p1
46.080.000 ISK export p1
---------------------
166.320.000 ISK total tax
633.600.000 ISK income
---------------------
467.280.000 ISK profit
100%



It seems I won't have enough Power Grid to build all the structures one one planet. I'll have to train up the command center upgrade skill a little.

Traning time 4th CC upgrade: 3d 14h

Soon I'll need to rebuild all the planets. While I wait for the skills to train, I can go and look for planets with high concentration of raw materials that I need. I need to run 4x P1 processors 24/7 to supply my Nano-Factory production. I haven't spent a cent up to this point for testing and research of different plans. The import/export tax can be calculated. Same can be done for the materials that I'll need for the Nano-Factory. The power grid and cpu need of a planet can be tested for free. I can build the whole colony and destroy and replace the structures and it won't cost me anything. In the end I just hit the cancel button instead of submit.

Export Tax (Import + Export) 10%
P0 0.50 ISK
P1 50.00 ISK (87,5)
P2 900.00 ISK (1.300)
P3 7.000.00 ISK (10.000/11.500)
P4 135.000.00 ISK (178.000/198.000)

Import tax is always half the export tax!

Sunday, February 12, 2012

Day 12

Heh this could work...                                     ^_^

Saturday, February 11, 2012

Day 11

I put some numbers trough my head and it seems that building Nano-Factorys will give a bigger profit. If I consider the amount of resources on planets and the number of processors I would need, then I come to the following conclusion. I could supply 1 P4 processor(Self-Harmonizing Power Core) with only 25% of needed resources. A  (Nano-Factory) processor on the other hand could run on 100%. I did only search trough 7 systems for suitable planets, but I imagine that I won't find a planet with rare resources that is not dried out and a processor(Self-Harmonizing Power Core) needs to many of those rare resources. Lets see what numbers per month we get.

One month production!
12 planets


Self-Harmonizing Power Core
97.200.000 ISK export p4
45.360.000 ISK import p3
90.720.000 ISK export p3
38.880.000 ISK import p2
77.760.000 ISK export p2
34.560.000 ISK import p1
69.120.000 ISK export p1
---------------------
453.600.000 ISK total tax 100%
1.209.600.000 ISK income 100%
113.400.000 ISK total tax 25%)
302.400.000 ISK income 25%
---------------------
756.000.000 ISK profit
189.000.000 ISK profit
Nano-Factory
97.200.000 ISK export p4
30.240.000 ISK import p3
60.480.000 ISK export p3
25.920.000 ISK import p2
51.840.000 ISK export p2
23.040.000 ISK import p1
46.080.000 ISK export p1
---------------------
334.800.000 ISK total tax
633.600.000 ISK income
---------------------
298.800.000 ISK profit
25%
100%




Hmm this P4s still make less money than mass of P1s o_O

Friday, February 10, 2012

Day 10

It's not enough for a PLEX :*(.  Lets search for some solutions to my problem.

1x P4 - Self-Harmonizing Power Core

2x P3 A - Camera Drones
2x P3 B - Nuclear Reactors
2x P3 C - Hermetic Membranes


4x P2 A1 - Silicate Glass
4x P2 A2 - Rocket Fuel
4x P2 B1 - Enriched Uranium
4x P2 B2 - Microfiber Shielding
4x P2 C1 - Polyaramids
4x P2 C2 - Genetically Enhanced Livestock

4x P1 A1a - Oxidizing Compound (Reactive Gas)
4x P1 A1b - Silicon (Felsic Magma)
4x P1 A2a - Plasmoids (Suspended Plasma)
4x P1 A2b - Electrolytes (Ionic Solutions)
4x P1 B1a - Precious Metals (Noble Metals)
4x P1 B1b - Toxic Metals (Heavy Metals)
4x P1 B2a - Industrial Fibers (Autotrophs)
4x P1 B2b - Silicon (Felsic Magma)
4x P1 C1a - Oxidizing Compound (Reactive Gas)
4x P1 C1b - Industrial Fibers (Autotrophs)
4x P1 C2a - Proteins (Complex Organisms)
4x P1 C2b - Biomass (Planktic Colonies)


Lol could I rly build one of those. It has so many components. It sels for 1,650,000 ISK. What about this one?

1x P4 - Nano-Factory

2x P3 A - Industrial Explosives
2x P3 B - Ukomi Superconductors
1x P1 C - Reactive Metals (Base Metals)

4x P2 A1 - Fertilizer
4x P2 A2 - Polytextiles
4x P2 B1 - Synthetic Oil
4x P2 B2 - Superconductors

4x P1 A1a - Bacteria (Microorganisms)
4x P1 A1b - Proteins (Complex Organisms)
4x P1 A2a - Biofuels (Carbon Compounds)
4x P1 A2b - Industrial Fibers (Autotrophs)
4x P1 B1a - Electrolytes (Ionic Solutions)
4x P1 B1b - Oxygen (Noble Gas)
4x P1 B2a - Plasmoids (Suspended Plasma)
4x P1 B2b - Water (Aqueous Liquids)

This one sells for 880.000 ISK, but has less components and the raw resources are 3-4 times more common on planets.

Day 9

Traning time: 2d 16h
Maximum planets: 4
income/month: 101,035,335 ISK
Traning time: 2d 16h
Maximum planets: 4
income/month: 127,750,589 ISK
Traning time: 2d 16h
Maximum planets: 4
income/month: 141,838,675 ISK

Traning time 5th planet: 3d 14h
Traning time 6th planet: 20d 5h

300+ mil/month for so little effort. Didn't even take that long. After 8 days of traning I'm free to train any other skill, PVP, PVE, Mining, Exploration.

Thursday, February 9, 2012

Day 8

PI beginners spreadsheet!

My spreadsheet that I use for Planetary Interaction. Before I used to enter all the formulas by hand and it was ok for me, but no use to others, since they didn't know how to use it. This time I put some work into it and made it so that anyone can use it. I have been working on this for the past 4 days. There are still a few thinks that need my attention, but overall it looks good.

      Features:

  • Automatic price updates
  • A clear design
  • EVE API integration
  • easy to use drop down menus

  1. Select Planet
  2. Select Schematic
  3. Select No. of Proccessors
  4. Import/Extract
  5. Set the TAX rate





Try it out: Link

Wednesday, February 8, 2012

Day 7

EVE day 7. Not much to tell about. Everything goes as planed.

Spreadsheet day 7. I'm surprised by the amount of work I managed to do in the past 2 days. With a little help from a corp member, the backend of the spreadsheet is almost done. I'm satisfied by the design. Just a few fixes, formulas and linking and it will be ready for a beta test. All that's needed after that is to write a nice and clean "Help" page for it to ease  the use for first time users.

Tuesday, February 7, 2012

Day 6

I made the final character for this account. Behold the last of the Gallente, The Last FairyTale!

I chose Gallente for my characters because they already come with Gallente Frigate lvl 2 skills. Ok that's about 1h 20 min of training time that I don't need to train o_O. Hmm thought it was more. Well nvm, it seems any race would do for the job.


First what I'm gonna do is to train them in PI(all skills to lvl 3) and for an Iteron III. This will be the basic that will enable me to get some nice income without much work. Setting up colonies and destroying them takes a lot of money, so it's better to plan ahead. I have a few ideas that I would like to try but don't have the money. So my best option for now is to simulate a plan or many different ones, before I start rearranging the planets. There are many programs out there that let you do that. Some only calculate the profits, others include building cost of structures, and sometimes a normal paper and pencil will do. 

Sunday, February 5, 2012

Day 5

The Spreadsheet. Maybe one of the most valuable tools to use for Planetary Interaction. Its not required, to be successfully, but it makes life a lot easier.


This is the first page and offers a basic overview of the profits for each planet. On the top we have the skill training time and the subscription time. For now every formula has to be inserted manualy. I plan to make the spreadsheet easier to use for players that don't know much about excel or coding.

Saturday, February 4, 2012

Day 4

Slow Slow Slow, everything goes so slow! There are not many shortcuts to success and this proves to be true for the industry. Alexias 4 Planets are producing about 3.647.434 ISK per day. The structures are set up. The only thing needed to be done, is to Restart the program on the Extraction Control Unit. And that took me 2 min    30 sec altogether =/. So what did I do the rest of the day?

- I did mine a little
- watched some Youtube videos
- did some house chores
- did some more work on the Spreadsheet

PI was designed that way, to give some passive income for little time invested. It's ok for most of the players, but I want to go Big with PI. I don't have the skills nor the ISK for now, but I can wait, till the day I reach my goal.


I keep on talking about my planets, but I haven't shown them yet? My bad ^_^.

How does PI work: Youtube Tutorial
The basics are explained in the tutorial. I highly recommend to watch it.

Planet 1 (Lava):
One extractor that pulls out 18.000 units of Suspended Plasma. 3x Processors that convert it to Plasmoids.

Planet 2 (Temperate):
Extracting 6.000 units of Complex Organisms. 1x Processors that converts it to Proteins.

Planet 3 (Storm):
Same as Lava planet, 2x processors only.

Planet 4 (Storm):
Same as Lava, 3x processors.


My SSD stoped responding o_O. Shit need to restart PC....
Proteins sell for more right now, but I can produce 3x more Plasmoids than Proteins on a single planet.

Day 3


Today I made the second character Space Girl Stella Did all the tutorials and just need to wait for the skills to lvl up. I'm also working on a Spreadsheet for this Account to have a better overview of my production planets. With the money that I got from then second characters tutorial missions, I managed to get all the Planets on Alexia to a max possible production output.

I checked out some planets to see what would be the best to produce. The planets in HighSec rly go from bad to worse :(. For now I have two options. To go for the most profitable P1 which is in low supply(raw resources) on the planets, or to go for a P1 that has high supply(raw resources) on planets and is somewhere in the middle in the price range.

For now my characters skill up faster than I can get the money for the planets infrastructures. I might try to ask for a loan on the Market Forums.

Friday, February 3, 2012

Day 2

Finally the time to start the real thing. I needed some ISK for PI, so I did the tutorial missions and all 5 career missions. Took some time but gave me 7.256.286 ISK. I did sell almost everything because I just need an "Iteron III" and the PI skills "Command Center Upgrades" and "Interplanetary Consolidation". It proved to be a big mistake. I soon run out out of money.

In wallet: 7.256.286  ISK
- Command Center Upgrades (450.000)
- Interplanetary Consolidation (674.867)
- Remote Sensing (289.980)
- Iteron III (719.000)
- CC Upgrade lvl 2 (1.510.000)
- Launchpad (900.000)
- Other

I was left with somewhere 150.000+ ISK and had set up only 2 planets. I had to do some missions to get money for the third planet, but because I sold everything I had to do them in a "Beginner Ship". And daim those lvl 1s are hard in such a ship. I tought to buy a Tristan to make it a bit easier, but didn't have the ISK. I asked in the corp chat for 100.000 ISK. No one wanted to give me the ISK. I got advice in the corp channel to do tutorial missions. While trying to explain the situation I got told that it's my fault for making a fail investment into PI and selling all my tutorial items o_O.


I still need money for my 4th Planet and in 12h I'll have CCU & IC skill at lvl 3 and by then I'll need to train the second character. The whole drama all over again =/.

Wednesday, February 1, 2012

Day 1

Yesterday I desperately tried to get some one to give me a 21 day trial and to activate the account. I had no luck at all. On the Forums I found a person that offered this kind of services to new players but after 24h of no reply I grow inpatient and decided to send myself a 21 trial with my Main. I hoped to start the test without any help from my main. Too bad :(

So I receive this 21 day invitation and create my first character. Took me 30+ min for creating the avatar. I do care about the looks :D


This is Alexia the SilverWing and will be the prime focus for the next 14 days. I decided to do all the tutorial missions to get some starting money.

I also had to activate this account to a "Full Account". Its actually nice that it didn't cost me anything.

The process of activation:
1. An existing player sends a 21 day invitation.
2. The new player accepts and creates an account and a character.
3. I then ask the new player for his "username" and also tell him to set the password to "ActivateMe2"
4. I log in to his Account and bring him to Jita where I trade him a PLEX and activate the Trial Account to a Full Account.
5. As a reward for sending out an invitation I get a free PLEX. The new player has a "21 +30(PLEX)" day full account and I have my PLEX back.
6. I then remind the new player to change his password.

The process is quite simple and can get many new players interested to stay with EVE. Well I did have to buy a PLEX from the market, but it was no problem at all because I could sell it back to the market at any time. Normally this process requires 2 PCs, but if You know the how then you can Run a "Trial Account" and a "Full Account" on the same PC.

Note: Must create a new account. Doesn't work on existing Trial accounts.